![]() Corresponds to the Spawn Orientations property. Spawn Direction - Sets vector rotations to use as spawn orientations.Corresponds to the Spawn Locations property. Spawn Location - Sets vector locations to use as spawn locations.Spawn Count - Sets the total number of actors to spawn.Spawned - Outputs a reference to the spawned actor.Corresponds to the Spawn Points property. Spawn Point - Sets Actors to use as spawn locations and orientations.Aborted - Activates when spawning new actors fails due to collision checking.Finished - Activates when new actors have been successfully spawned.Toggle - Activating this input toggles whether the action is enabled or not.Disable - Activating this input disables the action, causing actors to cease being spawned.Enable - Activating this input enables the action, causing actors to be spawned intermittently depending on the SpawnCount and SpawnDelay properties.The number of actors spawned is determined by the SpawnCount property. Spawn Actor - Activating this input causes a one-time spawning of actors.Corresponds to the Spawn Point variable link. Spawn Points - An array of actors to use as locations and orientations for spawning new actors.Corresponds to the Spawn Direction variable link. Spawn Orientations - An array of rotations to use for orienting the spawned actors if no items are listed in the Spawn Points array.Corresponds to the Spawn Location variable link. Spawn Locations - An array of locations to spawn actors from if no items are listed in the Spawn Points array.Spawn Delay - The amount of time to wait between spawning new actors. ![]() Corresponds to the Spawn Count variable link.
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